The Right Amount of Simple

Albert Einstein is reported to have said:

Everything should be made as simple as possible, but not simpler.

I find that the products and services I love using most are those that aspire to that rule. So by Einstein’s measure, as these products and services strive for—and just slightly miss—that just-right simplicity mark, they can have two kinds of “failures”: being still yet too complicated, or being a little too simple.

There’s no better company to look at for examples of this struggle than Apple, which pushes so hard toward simplicity that they occasionally overshoot. In 2009, they released an iPod Shuffle with a bold statement of simplicity: it had no buttons. But this simplicity in user interface (UI) actually led to increased complexity in user experience (UX). Apple comentator John Gruber wrote:

Double-click for next track, triple-click for previous; double-click-and-hold for fast-forward, triple-click and hold for rewind. Clever, but I don’t think most people will discover these shortcuts without reading about them, and most people won’t read about them.

The Onion even weighed in. The next iteration of the iPod Shuffle brought back the buttons.

The first writing software was so non-simple that it wasn’t even called writing software. “Word processors” could only show you plain, monospaced text on a monochrome screen. You couldn’t know how it would appear in print until you tried.

The first push toward simplicity in word processors was a focus on correcting this deficiency, with a concept called What You See Is What You Get, or WYSIWYG (pronounced whizzy-wig). It was a revolution to see on your screen an accurate preview of what you would ultimately print. The Macintosh’s unique ability to display proportional fonts put Apple at the forefront of bringing this power to the consumer.

This turned everyone with a computer into an aspiring graphic designer — and the results were terrible. Every newsletter, flyer, and lost dog sign was a cacophony of rounded rectangles and drop shadows. The most popular font choice became “one of each.”

When your text can float around in boxes and flow across columns, you, the writer, have a whole new playground of distractions. You’ll spend an afternoon picking fonts, because why wouldn’t you? The best writer in the world could have their manuscript evaluated based in part, if only subconsciously, on their abilities as an amateur typographer.

WYSIWYG also means that formatting and styling of text is rendered accurately on the screen. What a wonderful and seemingly unassailable innovation. Want some text bold? Select it and choose Bold from some menu somewhere. Or press a little B button. Or press a keyboard shortcut. The cues within the document that mark that text as bold are hidden from you, and all you see is the accurate preview of what your work will look like printed. Wonderful, right?

Is it?

Have you ever struggled to add or remove items from a numbered list in Microsoft Word? Or wondered why changing the margins of a paragraph right after a page break also affects the paragraph just before? Have you ever made some text bold at the end of a line, pressed Return, and then typed an entire bold paragraph before realizing your mistake? Or lost formatting when moving your writing from one application to another?

It has taken us a while to realize it, but WYSIWYG is too simple. It hides from the writer the very work they’re doing. It’s an iPod without buttons.

But WYSIWYG is also not simple enough. That menu with Bold in it? There are a dozen other options there too. And when you’re reaching sorting through them, you’re not writing. You’re mousing. That button bar with the little bold B? How many other buttons are there up there? Do you even know what they all do? Does one of them have a floppy disk on it? When was the last time you saw one of those?

​Microsoft Word 2007. Intense Reference.

Worst of all, your writing is now locked in a file format that may or may not be understood by another application. Are you confident that you'll be able to open that file in ten years?

The Innovation of Less

Over the last several years, an innovation has been taking over the web writing world. This innovation was borne on the back of Markdown, a plain text markup language created by John Gruber.

The innovation? Abandoning WYSIWYG. With Markdown, most writers find themselves right back where we were before the Macintosh: writing in plain text, often in a monospaced font.

At first, this seems crazy. But once you try it, you realize that it solves both the too-simple as well as the not-simple-enough problems with WYSIWYG.

No button bar is needed. You do everything with text, including creating headers, bulleted lists, and styled text. Your hands never need to leave the keyboard.

​iA Writer 2012.

On the other hand, you get to see all the mechanics of the text you're creating. When you italicize text, you see it wrapped in asterisks. You see the pound signs that mark headers. But this little bit of extra UI complexity removes a ton of UX complexity. Now you can create a header without touching the mouse. Now you can italicize text from your iPhone.

And your files are the very same text files that computers have been able to work with since day one. You could write in Markdown on a Commodore 64 if you had a way of getting at the files.

But most importantly, with Markdown, there's nothing for you, the writer, to concern yourself with except the writing.

Markdown is just the right amount of simple for writers. John August and I created Fountain because we wanted that same experience for screenwriting.

So as you look at Slugline—and possibly find yourself surprised by the visible scaffolding that allows a screenplay to be created in plain text—Clint and I humbly ask that you see past the apparent increase in complexity. What lies beyond it is a much simpler movie writing experience. And we think you're going to love it.

With no buttons or toolbars, every screenplay element is created in Slugline from plain text.

Stu Maschwitz
Welcome to Slugline

You probably saw this coming. Last year, I joined forces with screenwriter John August to create Fountain, a plain text screenplay format. I even shared an idea of what a Fountain editing app might look like.

But even as the small but wonderful world of screenwriting nerds—and the developers who love/are them—embraced Fountain, I couldn't shake the growing itch to build a Fountain app myself.

Like many screenwriters, I have a love/hate relationship with the software I use. What's bothered me most is that comprehensive screenwriting software seems designed more for film production departments than for writers. Developers seem to be full of ideas for things to do with a screenplay in the last 5% of its life. But what about the first 95%?

My itch to build a better screenwriting tool goes back a long time, but I was never sure what unique value I had to offer. I knew I wanted to simultaneously make something simpler and more powerful than what was out there, but I had no idea how. Fountain was the key that unlocked this formula for me—as well as for my partner in Slug-crime, Clinton Torres, creator of Gradiest.

  • With Fountain, we saw how the app could be simple—to its core. We could be the first screenwriting app with no toolbar, because all the formatting happens automatically based on what you type.
  • Thanks to Fountain's Sections and Synopses, we saw how we could visualize story structure with a live, hierarchical outline—eliminating the need to outline in a separate app.
  • Sections also solve my longstanding gripe with apps that use Scene Headings as the only measure of a "scene."
  • But maybe most importantly for Clinton and I—who would be stealing time from other endeavors for this project—Fountain helped us see how making one app that runs on only one kind of computer could be enough. With writers embracing multiple platforms, both desktop and mobile, it's easy for a developer to get caught in the trap of "If I build an app, I have to build a whole ecosystem." For us, Fountain is the ecosystem, and that it's a thriving one makes Slugline viable as a single-platform app.

Slugline is more similar to Markdown-aware plain-text writing apps such as Byword and iA Writer than it is to any other screenwriting software. It's essentially a plain-text editor with Fountain syntax highlighting. You are typing right into a raw Fountain file—which is nothing more than plain text, and can therefore be edited anywhere, on any device. The iPad version of Slugline is any text editor you like—even the built-in Notes app.

Some writers will care about this a lot. Many probably won't though—and we want to make Slugline great for them too. We've worked hard to make Slugline as elegant and uncluttered as possible. We think it's the simplest way to write a movie, and we've written a plain-English overview of how it works. Even if you're brand new to screenwriting, we hope you'll find Slugline a lightweight and friendly way to dip your toes in.

Roll Credits

Slugline is designed by Stu Maschwitz and Clinton Torres. Clinton makes it go. Visual designs by Tony Francesconi.

Mark Coleran helped us enormously in exploring some early user experience design. He helped us dig deep into the problem of visualizing story structure, and he was honest with us about our bad ideas.

We are also grateful to filmmakers Stephan Bugaj, for pushing us to make the Outline Navigator powerful enough for his mighty structure nerdery; and Eric Escobar, for committing to Slugline for his prolific writing even before I was brave enough to.

Thanks to Blake Snyder Enterprises for allowing us to include the Blake Snyder Beat Sheet from Save the Cat!® as one of our templates.

Huge thanks also go to Nima Yousefi for his immense generosity with the technological underpinnings of Fountain. He saved us a lot of time.

And to John August, well, we just can't thank you enough. Your support quite frankly fooled us into thinking this wasn't a crazy idea.

Obvious Setup for a Sequel

Making a 1.0 is hard—you have to leave a lot of stuff out. We have tons of ideas for where to take Slugline, and we bet you do too. Please get in touch with us, via our contact form or Twitter, and let us know what you think.

Simply Write a Movie

Slugline is available today, exclusively in the Mac App Store. We'd love nothing more than for you to make something with it.

Stu MaschwitzUpdates